

The difference is subtle, but it is really bad on a rhythm game.

And just to clarify again, this issue was NOT happening on Windows 10, it started happening after updating to Windows 11.Ĭomparison below. I tried an older version, and also tried Citra Canary, both with the same issue. I'm currently using Citra Nightly 1747, but I don't think the problem is with this specific version. The difference is that I'm now using Windows 11, instead of Windows 10, which I was previously using. I tried downgrading to the Citra version I used before (Nightly 1544), I also tried to downgrade my video driver, but none of that solved the issue. Contents 1 Main Game 2 Challenge Land 3 Rhythm Games 3.1 Earth World 3.1.1 Honeybee Land 3.1. This issue wasn't on Citra before, because I used to play the same game on it, and It was working perfectly with no issues. This game includes 63 Rhythm Games from the previous three Rhythm Heaven games (18 of previous ones are located at the Shop ), 19 new ones, 12 'short' versions, 4 Endless Games, and 10 Remixes, making for a total of 108 games in all. The game is kinda playable like that, but It would make it difficult to play on remixes where the music is constanly changing. When starting a minigame, there is a weird static sound, and then, when the minigame starts, the music starts a bit late, making the game sounds and music be out of sync (music is off-beat, sounds are fine).

It took a bit of experimenting with different drivers and settings. I believe this is the same issue as #5265, but it is happening again. Continued improvements to the Hyper NeoGeo 64 emulation in MAME (Samurai Shodown 64, Samurai Shodown 64: Warriors Rage, Buriki One, Xtreme Rally, Roads Edge, Beast Busters 2nd Nightmare) Got Rocket League running on Skyline Emulator (free).
